Updating the program’s start-up sequence.
Read moreA simple undo/redo stack system has been added to the Dark Room.
Read moreMulti-project editing support now available.
Read moreExtending the interface system to support multiple drawing contexts.
Read moreThe Dark Room now has some early structure from motion capabilities!
Read moreI went to the UK for a trip away – and it was fantastic!
Read moreDeveloping a more accessible user interface and display engine.
Read moreMy own custom version of specular highlights have been added to the render engine.
Read moreHyperion can now do refractive surfaces, like frosted glass.
Read moreA larger Hyperion render of a rusty looking Stanford Dragon
Read more