Developing a more accessible user interface and display engine.
Read moreMy own custom version of specular highlights have been added to the render engine.
Read moreHyperion can now do refractive surfaces, like frosted glass.
Read moreA larger Hyperion render of a rusty looking Stanford Dragon
Read moreHyperion can now do metallic and reflective surfaces.
Read moreThe render engine gets its own, standalone user interface dialog.
Read moreWe have a normals problem – let’s fix it!
Read moreThe render engine gets an upgraded texture system.
Read moreI’m updating my software build environment to a more modern one.
Read moreHyperion finally gets it’s much awaited physically based rendering engine.
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