Frustum frame space squeeze

The Dark Room viewport gets a frustum squeeze.

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Overcoming small engine issues

The Dark Room project’s engine gets a little more work, with multi-clip drawing now working.

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Minimal progress

Things haven’t been great of late. And, I just lost my job.

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Finally, we’re there!

This week has been a good one. I’ve finally got raw camera images inside the Dark Room’s display.

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It’s almost there

We’ve almost got film camera images in the Dark Room…

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New engine coming along

I’ve now removed some external libraries from The Dark Room project.

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Removing an external library from code

The Dark Room engine is getting some refreshed display engine code.

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More theme portfolio functionality

The WickedP WordPress theme gets some more custom portfolio functionality.

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Building a render cache system

Hyperion gets an early cache system, to help speed up common and regular calculations.

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Denoiser success

The denoising algorithm seems to be working, with a few adjustments in the colour data.

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