New graphical user interface system

Developing a more accessible user interface and display engine.

Read more

Specular highlights added

My own custom version of specular highlights have been added to the render engine.

Read more

Surface refractions added

Hyperion can now do refractive surfaces, like frosted glass.

Read more

Rusty dragon render

A larger Hyperion render of a rusty looking Stanford Dragon

Read more

Metallic reflections added

Hyperion can now do metallic and reflective surfaces.

Read more

Making a new render interface

The render engine gets its own, standalone user interface dialog.

Read more

Fixing object normals

We have a normals problem – let’s fix it!

Read more

Textures added to renderer

The render engine gets an upgraded texture system.

Read more

Moving to a newer build environment

I’m updating my software build environment to a more modern one.

Read more

First physically based rendered images

Hyperion finally gets it’s much awaited physically based rendering engine.

Read more