I'm etching ever closer to having my ProxyMan tool working. I've been able to apply some basic chain rotational stuff, mostly for the spine and neck. There's still a couple of things to resolve but if I can get the fundamentals working, the rest can be tidied up later.
I've added in some additional functionality for how the motion systems are executed. I can now apply clamps to the beginning and end of system timelines, which tells the system to clamp to the first/last clip it finds if the time is at a point before or after the last found clip. I can also tween between clips as well, handy if I ever need to do that.
There's still a couple of execution-based things to resolve, including the hips and general skeleton positional mapping. I'm hoping I can deal with these soon.
While thinking about how to solve the remaining bits and pieces, I spent some time having a look back at the demo character I was making. He's really only meant to be a testing character - a crash test dummy if you like. Built mainly for quickly testing the tool when I make updates or new changes etc. But I'm also thinking of making something with him too. The clip below is a render of the demo character being animated by ProxyMan.
We're almost there.
