Sep 2026
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A pleasant FK surprise

A realisation helped me improve the new FK engine, and made it more flexible!

Sep 2026
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Adding a forward kinematics solver

Adding a forward kinematics solver to my ProxyMan tool.

Sep 2026
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Adding more functionality for the IK clips

Polishing off some additional functionality around the new animation clip kinematic IK solvers.

Sep 2026
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ProxyMan mocap and IK blend example update

I fixed the issue shown in my last post's character tool video.

Sep 2026
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ProxyMan mocap and IK blend example

A demo of my ProxyMan tool using the new IK engine to edit some feet contacts.

Aug 2026
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Fixing more cracks

I've had to improve ProxyMan's library clip structure. It's worked out much better.

Aug 2026
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Building a BVH motion exporter

ProxyMan needs a way to export motion data, here's what I'm attempting.

Aug 2026
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Fixing the cracks

ProxyMan now has his own inverse kinematics engine.

Aug 2026
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Finding cracks in the chain

Before I can even get a rendered example out, I found issues with the new IK engine.

Jul 2026
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The truth about IMAX and resolution

A little blurb on the marketing fluff that is IMAX

Jul 2026
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Windows rant

A rant on modern operating systems.

Jul 2026
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Exciting updates to the IK engine

The IK engine gets some really good updates, and is now almost completely ready.

Jul 2026
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Heading back to the IK engine

My purpose built IK system is starting to go into the ProxyMan tool

Jun 2026
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Magic cast tracking render

Here is a rendered video showing a tracked wand casting magic into the Stanford Bunny.

Jun 2026
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Fixing tracked rotations

I managed to fix some rotational jitter issues with my new tracking tag tool.

Jun 2026
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A motion tracked camera example

First render using my new motion track tool, with the Stanford Dragon.

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