A realisation helped me improve the new FK engine, and made it more flexible!
Adding a forward kinematics solver to my ProxyMan tool.
Polishing off some additional functionality around the new animation clip kinematic IK solvers.
I fixed the issue shown in my last post's character tool video.
A demo of my ProxyMan tool using the new IK engine to edit some feet contacts.
I've had to improve ProxyMan's library clip structure. It's worked out much better.
ProxyMan needs a way to export motion data, here's what I'm attempting.
ProxyMan now has his own inverse kinematics engine.
Before I can even get a rendered example out, I found issues with the new IK engine.
A little blurb on the marketing fluff that is IMAX
A rant on modern operating systems.
The IK engine gets some really good updates, and is now almost completely ready.
My purpose built IK system is starting to go into the ProxyMan tool
Here is a rendered video showing a tracked wand casting magic into the Stanford Bunny.
I managed to fix some rotational jitter issues with my new tracking tag tool.
First render using my new motion track tool, with the Stanford Dragon.