Exercise in 3D projection in Nuke

I've almost completed my University course here in South Australia. It's been really good and I've enjoyed seeing, and working with, real film production assets. When I'm not at the course, I'm usually back at the apartment. And more often than not, I can't help myself. I'm pulling up Nuke or some other program and having a play.

During the course I did a personal project, which was a 3D track shot. With the tracked result and some simple scene geometry, I decided to replace one of the pictures hanging up on a wall. I took this idea home and wondered about how to make the picture look like a painting. So, I made a simple setup over the weekend and gave it a go.

Concentrating on the whole 'cracked painting' look, here's what I came up with:

A simple camera animation and basic geo was exported out of Cinema4D and imported into Nuke. Inside Nuke, I setup a 3D scene and scanline renderer, had some fun with putting in nodes (all over the place!) including some shading and geo displacement nodes. Finally, a simple animated light was added to reveal the specular highlights of the displaced geometry.

As this was just an exercise in 3D projection comping, I'm not expecting raves reviews about the image itself! But it was a good exercise in trying to figure out Nuke's shading and geo displacement nodes. Boy does Nuke slow down with a geo displacer!!!