Hyperion

Specular highlights added

My own custom version of specular highlights have been added to the render engine.

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Surface refractions added

Hyperion can now do refractive surfaces, like frosted glass.

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Rusty dragon render

A larger Hyperion render of a rusty looking Stanford Dragon

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Metallic reflections added

Hyperion can now do metallic and reflective surfaces.

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Making a new render interface

The render engine gets its own, standalone user interface dialog.

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Fixing object normals

We have a normals problem – let’s fix it!

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Textures added to renderer

The render engine gets an upgraded texture system.

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First physically based rendered images

Hyperion finally gets it’s much awaited physically based rendering engine.

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Rendering benchmarks

This post houses the latest benchmark render test results. Ongoing updates.

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Fixing circle of confusion

Finally made an update to Hyperion’s circle of confusion pass.

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