Hyperion gets an early cache system, to help speed up common and regular calculations.
Read moreThe denoising algorithm seems to be working, with a few adjustments in the colour data.
Read moreI’ve been searching for some ways to speed up the render engine, and came across denoising.
Read moreA Hyperion render with 5000 samples, which ran for some 5 and a half hours!
Read moreThe dead pixel issue, causing black pixels in renders, seems to be resolved.
Read moreHyperion now has physically correct depth of field, thanks to its internal camera and lens elements.
Read moreHyperion gets early normal texture mapping, model surface details starting to emerge.
Read moreHyperion gets some early camera ISO and lens t-stop controls.
Read moreHyperion gets some more efficient refraction, thanks to some rewritten code.
Read moreHyperion gets UV and texture coordinate system, with first IBL renders coming out.
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