My own custom version of specular highlights have been added to the render engine.
Read moreHyperion can now do refractive surfaces, like frosted glass.
Read moreA larger Hyperion render of a rusty looking Stanford Dragon
Read moreHyperion can now do metallic and reflective surfaces.
Read moreThe render engine gets its own, standalone user interface dialog.
Read moreWe have a normals problem – let’s fix it!
Read moreThe render engine gets an upgraded texture system.
Read moreHyperion finally gets it’s much awaited physically based rendering engine.
Read moreThis post houses the latest benchmark render test results. Ongoing updates.
Read moreFinally made an update to Hyperion’s circle of confusion pass.
Read more