ProxyMan

Starting to finalise tool workflow

Starting to polish off workflow functionality for the charater animation tool.

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A pleasant FK surprise

A realisation helped me improve the new FK engine, and made it more flexible!

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Adding a forward kinematics solver

Adding a forward kinematics solver to my ProxyMan tool.

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Adding more functionality for the IK clips

Polishing off some additional functionality around the new animation clip kinematic IK solvers.

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ProxyMan mocap and IK blend example update

I fixed the issue shown in my last post’s character tool video.

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ProxyMan mocap and IK blend example

A demo of my ProxyMan tool using the new IK engine to edit some feet contacts.

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Fixing more cracks

I’ve had to improve ProxyMan’s library clip structure. It’s worked out much better.

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Building a BVH motion exporter

ProxyMan needs a way to export motion data, here’s what I’m attempting.

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Fixing the cracks

ProxyMan now has his own inverse kinematics engine.

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Finding cracks in the chain

Before I can even get a rendered example out, I found issues with the new IK engine.

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