Starting to polish off workflow functionality for the charater animation tool.
Read moreA realisation helped me improve the new FK engine, and made it more flexible!
Read moreAdding a forward kinematics solver to my ProxyMan tool.
Read morePolishing off some additional functionality around the new animation clip kinematic IK solvers.
Read moreI fixed the issue shown in my last post’s character tool video.
Read moreA demo of my ProxyMan tool using the new IK engine to edit some feet contacts.
Read moreI’ve had to improve ProxyMan’s library clip structure. It’s worked out much better.
Read moreProxyMan needs a way to export motion data, here’s what I’m attempting.
Read moreProxyMan now has his own inverse kinematics engine.
Read moreBefore I can even get a rendered example out, I found issues with the new IK engine.
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