The IK chain joints have now been rotated into their correct position.
Small progress made to new IK solver.
ProxyMan's inverse kinematics solver is underway.
The first part of the custom IK system for ProxyMan is ready.
Tidying up functionality and adding a couple of additional user features.
ProxyMan finally gets a first full animation pass.
ProxyMan can now mirror motion capture clips.
One of the first demo character renders using the ProxyMan tool.
ProxyMan starts to wriggle! We're so close now...
Etching ever so closer to a first project with a regenerated ProxyMan.
Just lying in bed this morning and the place shook!
Reinvigorating an old character and animation project - starting with the eyes.