Taking some more time out of our benchmark render with Hyperion.
Hyperion's lighting and colours get some attention.
The render engine gets further speed and reduced render time improvements.
Hyperion gets some object acceleration structures.
The lens calibration interface is up and running.
The Dark Room's lens calibration system is starting to come online.
Updated video file engine can now pull frames straight into GPU memory.
In this post I talk about program code logic and how the order of operations can make a difference.
The Dark Room gets additional image and image sequence clip support.
The corner tracking has been improved and can now track checkered features.
The tracking engine gets some corner feature tracking capabilities.
The tracking engine gets some 'intelligence' to help with drift issues.