Nov 2023
Hyperion thumbnail

Squeezing out more performance

Taking some more time out of our benchmark render with Hyperion.

Oct 2023
Hyperion thumbnail

Building better colour rendition

Hyperion's lighting and colours get some attention.

Oct 2023
Hyperion thumbnail

Further speed improvements

The render engine gets further speed and reduced render time improvements.

Oct 2023
Hyperion thumbnail

Rendering acceleration structures

Hyperion gets some object acceleration structures.

Oct 2023
The Dark Room thumbnail

Lens calibration interface

The lens calibration interface is up and running.

Sep 2023
The Dark Room thumbnail

Tackling lens calibration

The Dark Room's lens calibration system is starting to come online.

Aug 2023
The Dark Room thumbnail

Improved video file reading

Updated video file engine can now pull frames straight into GPU memory.

Aug 2023
The Dark Room thumbnail

The importance of testing program logic

In this post I talk about program code logic and how the order of operations can make a difference.

Aug 2023
The Dark Room thumbnail

Importing image sequences

The Dark Room gets additional image and image sequence clip support.

Aug 2023
The Dark Room thumbnail

Tracking a checkered feature

The corner tracking has been improved and can now track checkered features.

Aug 2023
The Dark Room thumbnail

Additional corner tracking added

The tracking engine gets some corner feature tracking capabilities.

Jul 2023
The Dark Room thumbnail

Tracking drift fixes

The tracking engine gets some 'intelligence' to help with drift issues.

« Previous page|Next page »