Extending the interface system to support multiple drawing contexts.
The Dark Room now has some early structure from motion capabilities!
I went to the UK for a trip away - and it was fantastic!
Developing a more accessible user interface and display engine.
My own custom version of specular highlights have been added to the render engine.
Hyperion can now do refractive surfaces, like frosted glass.
A larger Hyperion render of a rusty looking Stanford Dragon
Hyperion can now do metallic and reflective surfaces.
The render engine gets its own, standalone user interface dialog.
We have a normals problem - let's fix it!
The render engine gets an upgraded texture system.
I'm updating my software build environment to a more modern one.