The lens calibration interface is up and running.
The Dark Room's lens calibration system is starting to come online.
Updated video file engine can now pull frames straight into GPU memory.
In this post I talk about program code logic and how the order of operations can make a difference.
The Dark Room gets additional image and image sequence clip support.
The corner tracking has been improved and can now track checkered features.
The tracking engine gets some corner feature tracking capabilities.
The tracking engine gets some 'intelligence' to help with drift issues.
Found a tracking issue that needs some attention: tracking drift explained.
The Dark Room tracking on a longer sequence.
The Dark Room's tracking engine is just about ready to use.
The tracking interface is starting to come alive.