The Dark Room

New graphical user interface system

Developing a more accessible user interface and display engine.

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Lens calibration interface

The lens calibration interface is up and running.

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Tackling lens calibration

The Dark Room’s lens calibration system is starting to come online.

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Improved video file reading

Updated video file engine can now pull frames straight into GPU memory.

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The importance of testing program logic

In this post I talk about program code logic and how the order of operations can make a difference.

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Importing image sequences

The Dark Room gets additional image and image sequence clip support.

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Tracking a checkered feature

The corner tracking has been improved and can now track checkered features.

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Additional corner tracking added

The tracking engine gets some corner feature tracking capabilities.

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Tracking drift fixes

The tracking engine gets some ‘intelligence’ to help with drift issues.

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Tracking drift issues

Found a tracking issue that needs some attention: tracking drift explained.

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