Hyperion can now do refractive surfaces, like frosted glass.
A larger Hyperion render of a rusty looking Stanford Dragon
Hyperion can now do metallic and reflective surfaces.
The render engine gets its own, standalone user interface dialog.
We have a normals problem - let's fix it!
The render engine gets an upgraded texture system.
I'm updating my software build environment to a more modern one.
Hyperion finally gets it's much awaited physically based rendering engine.
This post houses the latest benchmark render test results. Ongoing updates.
Finally made an update to Hyperion's circle of confusion pass.
Taking some more time out of our benchmark render with Hyperion.
Hyperion's lighting and colours get some attention.