Nov 2023
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Fixing object normals

We have a normals problem - let's fix it!

Nov 2023
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Textures added to renderer

The render engine gets an upgraded texture system.

Nov 2023
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Moving to a newer build environment

I'm updating my software build environment to a more modern one.

Nov 2023
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First physically based rendered images

Hyperion finally gets it's much awaited physically based rendering engine.

Nov 2023
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Rendering benchmarks

This post houses the latest benchmark render test results. Ongoing updates.

Nov 2023
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Fixing circle of confusion

Finally made an update to Hyperion's circle of confusion pass.

Nov 2023
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Squeezing out more performance

Taking some more time out of our benchmark render with Hyperion.

Oct 2023
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Building better colour rendition

Hyperion's lighting and colours get some attention.

Oct 2023
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Further speed improvements

The render engine gets further speed and reduced render time improvements.

Oct 2023
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Rendering acceleration structures

Hyperion gets some object acceleration structures.

Oct 2023
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Lens calibration interface

The lens calibration interface is up and running.

Sep 2023
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Tackling lens calibration

The Dark Room's lens calibration system is starting to come online.

Aug 2023
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Improved video file reading

Updated video file engine can now pull frames straight into GPU memory.

Aug 2023
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The importance of testing program logic

In this post I talk about program code logic and how the order of operations can make a difference.

Aug 2023
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Importing image sequences

The Dark Room gets additional image and image sequence clip support.

Aug 2023
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Tracking a checkered feature

The corner tracking has been improved and can now track checkered features.

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