We have a normals problem - let's fix it!
The render engine gets an upgraded texture system.
I'm updating my software build environment to a more modern one.
Hyperion finally gets it's much awaited physically based rendering engine.
This post houses the latest benchmark render test results. Ongoing updates.
Finally made an update to Hyperion's circle of confusion pass.
Taking some more time out of our benchmark render with Hyperion.
Hyperion's lighting and colours get some attention.
The render engine gets further speed and reduced render time improvements.
Hyperion gets some object acceleration structures.
The lens calibration interface is up and running.
The Dark Room's lens calibration system is starting to come online.
Updated video file engine can now pull frames straight into GPU memory.
In this post I talk about program code logic and how the order of operations can make a difference.
The Dark Room gets additional image and image sequence clip support.
The corner tracking has been improved and can now track checkered features.