Feb 2024
The Dark Room thumbnail

New graphical user interface system

Developing a more accessible user interface and display engine.

Nov 2023
Hyperion thumbnail

Specular highlights added

My own custom version of specular highlights have been added to the render engine.

Nov 2023
Hyperion thumbnail

Surface refractions added

Hyperion can now do refractive surfaces, like frosted glass.

Nov 2023
Hyperion thumbnail

Rusty dragon render

A larger Hyperion render of a rusty looking Stanford Dragon

Nov 2023
Hyperion thumbnail

Metallic reflections added

Hyperion can now do metallic and reflective surfaces.

Nov 2023
Hyperion thumbnail

Making a new render interface

The render engine gets its own, standalone user interface dialog.

Nov 2023
Hyperion thumbnail

Fixing object normals

We have a normals problem - let's fix it!

Nov 2023
Hyperion thumbnail

Textures added to renderer

The render engine gets an upgraded texture system.

Nov 2023
Diary thumbnail

Moving to a newer build environment

I'm updating my software build environment to a more modern one.

Nov 2023
Hyperion thumbnail

First physically based rendered images

Hyperion finally gets it's much awaited physically based rendering engine.

Nov 2023
Hyperion thumbnail

Rendering benchmarks

This post houses the latest benchmark render test results. Ongoing updates.

Nov 2023
Hyperion thumbnail

Fixing circle of confusion

Finally made an update to Hyperion's circle of confusion pass.

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