Jul 2023
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Longer feature tracked video

The Dark Room tracking on a longer sequence.

Jul 2023
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First feature tracked video

The Dark Room's tracking engine is just about ready to use.

May 2023
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Tracking engine connected with an interface

The tracking interface is starting to come alive.

Apr 2023
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Far out brussel sprout

A fix was needed for the draw engine's pipeline.

Apr 2023
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Future proofing interface structure

The user interface engine just got some future proofing.

Apr 2023

Small website theme update

Fixed a bug in my website theme's blog page (this page!).

Apr 2023
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Further viewport engine updates

The viewport engine gets some minor code updates.

Mar 2023
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Pose estimation engine update

The Dark Room's camera pose estimation engine gets a bug-fix.

Mar 2023
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Checkerboard detection – part 2

Developing a checkerboard detection engine, part two.

Mar 2023
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Checkerboard detection – part 1

Developing a checkerboard detection engine, part one.

Mar 2023
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Camera pose estimation solution

The Dark Room get's a camera pose estimation solver!

Jan 2023
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Frustum frame space squeeze

The Dark Room viewport gets a frustum squeeze.

Jan 2023
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Overcoming small engine issues

The Dark Room project's engine gets a little more work, with multi-clip drawing now working.

Nov 2022
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Minimal progress

Things haven't been great of late. And, I just lost my job.

Aug 2022
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Finally, we’re there!

This week has been a good one. I've finally got raw camera images inside the Dark Room's display.

Aug 2022
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It’s almost there

We've almost got film camera images in the Dark Room...

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