Things haven't been great of late. And, I just lost my job.
This week has been a good one. I've finally got raw camera images inside the Dark Room's display.
We've almost got film camera images in the Dark Room...
I've now removed some external libraries from The Dark Room project.
The Dark Room engine is getting some refreshed display engine code.
The WickedP WordPress theme gets some more custom portfolio functionality.
Hyperion gets an early cache system, to help speed up common and regular calculations.
The denoising algorithm seems to be working, with a few adjustments in the colour data.
I've been searching for some ways to speed up the render engine, and came across denoising.
A Hyperion render with 5000 samples, which ran for some 5 and a half hours!
The Dark Room's tracking engine is getting a make-over, with a tracking engine included.
The dead pixel issue, causing black pixels in renders, seems to be resolved.
Hyperion now has physically correct depth of field, thanks to its internal camera and lens elements.
The Dark Room will be able to read RED raw images soon. Here's how, and why.
Hyperion gets early normal texture mapping, model surface details starting to emerge.
Hyperion gets some early camera ISO and lens t-stop controls.