Mar 2022
The Dark Room thumbnail

Tracking algorithm started

The Dark Room's tracking engine is getting a make-over, with a tracking engine included.

Mar 2022
Hyperion thumbnail

Dead pixels issue resolved

The dead pixel issue, causing black pixels in renders, seems to be resolved.

Mar 2022
Hyperion thumbnail

Rendering true depth of field

Hyperion now has physically correct depth of field, thanks to its internal camera and lens elements.

Mar 2022
The Dark Room thumbnail

Reading cinema camera images

The Dark Room will be able to read RED raw images soon. Here's how, and why.

Feb 2022
Hyperion thumbnail

I cracked normal maps

Hyperion gets early normal texture mapping, model surface details starting to emerge.

Feb 2022
Hyperion thumbnail

Early camera lens attributes

Hyperion gets some early camera ISO and lens t-stop controls.

Feb 2022

Small theme improvements

I'm continuing to make small improvements to the website theme, here's a few more.

Jan 2022
Digital Cinema thumbnail

Sunrise over Hobart from film camera

I've been taking the digital cinema camera out to capture morning sunrises, here's a few images.

Jan 2022
Hyperion thumbnail

More efficient refraction

Hyperion gets some more efficient refraction, thanks to some rewritten code.

Jan 2022
Hyperion thumbnail

First IBL lighting

Hyperion gets UV and texture coordinate system, with first IBL renders coming out.

Jan 2022
Diary thumbnail

Hobart fireworks caught on film camera

I captured the Hobart waterfront fireworks for New Years Eve 2021/2022, here's the footage.

Dec 2021
Digital Cinema thumbnail

Learning from machining mistakes

When learning something for the first time, you will probably make mistakes. Here's what I did.

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